Program Curriculum
Our projects are designed to spark curiosity and develop a deep understanding of engineering through hands-on exploration
Aerospace
Simulations and learning modules

Wing Glider Project
Students will apply flight principles like lift, drag, and center of gravity to build a glider that can carry a shoebox payload.
Teams will explore aircraft design foundations, analyze materials, shapes, and structures to maximize flight distance.
Artificial Intelligence
Simulations and learning modules
Biotechnology
Simulations and Learning Modules

Hydraulic Robot Arm Challenge
Students design and build a hydraulic robot arm, complete with six degrees of motion. This challenge helps improve problem-solving skills and the understanding of hydraulic principles. Once the robot arm is completed, teams compete in two challenges. The first challenge simulates a real-world production line by transporting materials with multiple robot arms. Then the second challenge finds out which team can stack the highest number of dice with their robot arm.
Cybersecurity
Simulations and Learning Modules
Engineering
Simulations and Learning Modules

Bridge Building Challenge
Students will learn key bridge design concepts, experiment with materials, and build increasingly complex bridges.
AM Radio Challenge
Students will create a working AM radio! This classic project offers essential hands-on learning. It’s perfect for high school students to grasp basic electrical engineering concepts and develop soldering skills. Ideal for beginners, this activity sparks interest and builds foundational knowledge for aspiring engineers.


Flying Drone Challenge
Students will design and build a functional drone to carry a payload to a target. This project involves iterative design and testing, promotes teamwork, and innovation. This challenge enhances the understanding of aerodynamic principles, flight control systems, and key electrical engineering concepts.
Smart Car Sensor Challenge
Students will collaboratively design and build a smart car from scratch. Working in teams of three, they’ll explore steering systems, and work with Arduino coding to navigate an obstacle course. During this challenge students will gain hands-on experience with circuitry and breadboarding.





















